
As we can see, architectural styles are not limited to specific types of buildings or cities. They have some defining features that make them easily recognizable, so people will know what you're talking about when you refer to your chosen style as "Romanesque", "Gothic", or even something completely new like “Cubist”.
Given that there are several hundred well-known styles, it is very possible for anyone to pick up basic concepts and be able to describe at least one style. This article will go into more detail by breaking down some key components of each architecture style. These components include materials, decorations, and organization. By knowing these components, you'll be in good shape!
Continue reading to learn more about the five major architectural styles and how to identify their characteristics.

There are several different types of architectural styles that make up what we refer to as “architecture.” Differentiating between them is very important, not only for defining how to describe a building or space, but also for understanding why some styles look good and which ones are popular now.
The term ‘style’ may sound vague, but there are formalized ways to define it. A style is just one main ingredient (like chocolate sauce in macaroni and cheese) that makes an item identifiable. In this case, it’s the shape of the buildings and spaces.
A classic example of an architect using a specific style is Frank Lloyd Wright. He designed many beautiful structures that incorporated his personal design aesthetic, including the famous Pritzker Pavilion and the Fallingwater house. These buildings have strong shapes and decorations that give them their unique character.
Another well-known architect who has experimented with various styles is Paulo Mendes da Rocha. His work includes both sleek, minimalist designs and more ornate ones.
There are many other styles out there! Some people call these trends or movements. For instance, you can talk about Neoclassical architecture, Deconstructivism, Brutalist architecture, Minimalist architecture, Postmodernism, etc. All of these have one thing in common: they emphasize clean lines and geometry over decoration.

Lighting is one of the most important parts of creating believable scenes. Different light sources can completely change the feel of an environment, even if you don’t see the source of the light!
In architecture, strong lights are often used to create shadows or emphasize certain shapes and components of the building being designed. For example, a bright light might be used under a window to illuminate the space outside the glass, or a ceiling lamp could be used to highlight the structure of the roof.
The intensity and color of light emitted by a source also impacts how well it illuminates adjacent areas. A very powerful light will cause other objects to lose contrast and become indistinguishable, while a weaker light will not do this.
There are two main types of lighting in architectural design: ambient and direct. An ambient light is any light that does not contain detail information about the surrounding area, whereas a direct light does.
Ambient lights include natural sunlight, which produces illumination over large distances, and general room lights, such as those from lamps or windows. Direct lights typically use lenses or bulbs to focus the rays onto a specific area, like a surface or component of the building being illuminated.
When designing your own spaces, careful consideration must be given to the type and strength of each light source.

Choosing your setting is very important, as they can make a big difference in the way your architecture looks. There are two main categories: Color Settings and Shading Settings.
Color settings determine how colors look in your image, whereas shading settings control things like reflection and tone of skin. Both types of settings have several options that you can experiment with to see what looks best for your architectural design.
You will want to test each one out to see which ones work well with your final image. Some may not matter unless you plan to edit them later!
- Try experimenting with color shades first by using the Hue/Saturation tool or going into RGB values and changing those.
- Then use the Exposure slider to increase or decrease brightness. This changes how dark or light the picture becomes. You could also try using Vivid or Standard for more intense colors.
- The Gamma slider adjusts how bright or dim the picture gets, similar to an exposure meter on a camera. Most people leave this at default (gamma off) due to it making everything appear too bright or white.
Shading settings are next. These affect how reflective the surface of the building is and whether the tonal value of the roof goes away after being highlighted. All of these can be adjusted via the Lighting panel under the Sketching section of the Settings menu.
These settings depend on the material the architect used so they do not apply to all textures automatically.

Texture is an aesthetic element that designers use to add depth to a setting or plot. Artists apply texture by mixing natural materials (skin, flowers, etc) with synthetic material (plastic bags, wires, glass shards, etc).
Textures give background elements of a story or environment some variation and detail. A well-known example is the red brick wall in Steve Jobs’s old office. His new company Apple was founded in his old room!
When it comes to architecture, texture can be determined by three main components – surface, pattern, and color.
Surface refers to the shape and style of a building or structure. For instance, if a house has lots of windows, then there will be a lot of exposed white walls and ceilings.
Pattern describes how repeated shapes are organized into larger pieces. An easy way to think about this is like weaving — longer lengths of yarn create thicker cloth. Patterns also refer to colors which repeat themselves; for instance, green roofs are very popular due to their unique look.
Color is one of the most important architectural textures. Just as people associate certain colors with emotions, buildings use colors to evoke feelings. Some examples include bright, bold colors used to emphasize strength or fun playful colors used to invigorate others.
There you have it! Architectural textures are just another tool artists use when creating designs.

Choosing your color palette is an integral part of rendering architecture. There are many ways to do this, but you should know what types of buildings use what colors so that you can apply those styles to yours.
General guidelines for picking architectural color schemes include using shades of white, gray or black as main colors, and incorporating strong lines into the design with materials like stone, metal or glass.
Materializing shapes and patterns of these elements is another way to add depth to the painting. By doing this, it becomes more difficult to identify where one element ends and the next begins, creating a beautifully intricate image.
Color psychology also plays a major role in choosing architectural colors. Different hues convey different messages, which affect how people perceive the space. For example, red encourages action, while green promotes calmness.
It’s important to be familiar with these concepts before jumping into buying all new supplies.

There are three main types of shadows in a scenery, shape-based, texture-based, and ambient light shadow. All three can be categorized as directional or non-directional depending on if the object being shaded is facing the direction of the sun or not.
Shape-based shadows occur when an opaque, darker surface lies between you and direct sunlight. This occurs when the sun shines directly onto a tall, thin structure such as a wall, tower, or vertical element like a column. The top of this structure will get lighter shade due to the sun’s reflection off the top, but nowhere else.
Texture-based shadows happen when there is a difference in shading value between two surfaces. These differences arise from either color variation or patterning (like brick walls) that one area has over another. Only parts of the surface get affected by this type of shadow.
Ambient light comes from natural light sources outside of the camera view, creating a shadowy effect over objects in the space. This happens whenever there is solid content in the frame that reflects enough light for it to register as normal lighting.

When creating architecture, there are two main things you need to be careful of. First, what kind of light source you have for your pictures and second, how bright or dark your final image is.
As mentioned before, natural sunlight makes great photos, so trying to expose an interior space as close to sun-filled would be best. If possible, we recommend taking several shots at different times of day to get the most out of this technique.
The other important thing to consider when lighting spaces is choosing a good level of darkness. This doesn’t mean completely black and white, but rather using shades of gray or neutral colors to create a sense of balance.

There are many shapes that play an integral part in creating strong architecture. They include cylinders, cubes, spheres, cones, and planes.
All of these shapes can be constructed by adding circles or lines to a vertex or set of vertices. For example, you could create a cylinder by starting with a circle as one end and then adding a line segment between two opposite corners.
You would do this similarly for all of the other shape types. By understanding how to add geometry to your scenes, you will start to see some patterns as to what styles of architectures you can make!
Given that most buildings have roofs, it is helpful to understand how to draw a roof. You can either use a plane or a cone with their respective functions.
Plane roofs are great because they don’t require any special treatment except having them go up taller than the rest of the building. A common pattern is to put in an opening and extend it upward.