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Tips For Making Game Art

This article will discuss tips for making game art and enhance your portfolio.

Some tips will be self-explanatory, others will be presented in an alternate way to take out all the guesswork. Here are the three tips I hope to give:

  1. A general art portfolio in 2D and 3D.
  2. A simple game engine to use.
  3. A simple way to display art.

You can pick up the low-tech art portfolio at a local craft store. You can pick up a low-tech engine and generate an interactive art game at a local game engine exchange.

video games, joy-stick, games

Lesson 1: Choose a Game Engine

Choosing an engine to use for your art portfolio will greatly impact your work. You will have a better idea of what you are doing and have a better scope of how you’d like to use the art.

This should be your first step before really delving into the artwork of the game you are creating.

If you really want to just start out, I recommend starting with a game engine. There are many amazing open-source engines you can use to build your project quickly and cheaply.

I recommend Unity 3D and the 2D art engine Gnome-Art. Gnome-Art is designed to be very usable by beginners. It also comes with the basics of a 3D game engine out of the box. This makes it easier to just use that.

For your portfolio, choose a game engine that is very compatible with your work. Then you can pick any art style you want and still be able to run it in a quick and easy way.

android tv game controller, game controller, video game controller

Lesson 2: A Basic Game Engine

Using a basic game engine can save a lot of time. You can concentrate on your art with a solid engine and a handful of free assets.

If you decide to invest some time in making art for your game engine, you can always update it in the future with new assets or changes to the game engine itself.

If you decide to use a stock asset, I would suggest focusing on 2D art with limited 3D assets. You want to make sure your character is positioned correctly and, if necessary, that you can generate several different poses to showcase different poses and expressions.

There are tons of free 2D assets out there with similar settings so you don’t have to reinvent the wheel. It’s not a hard thing to do. If you really want to get crazy and try your hand at 3D, the 2D art options are almost limitless.

I’ve got a few 3D art assets, so it’s really up to you if you want to get too crazy.

Also, you can easily add any asset you want to a 3D character in 2D. For example, you could add a hat, glasses, or coat. Then you could easily rotate the hat, move the glasses around, and use some filters to highlight certain parts of the image.

If you decide to build a game with the art you have already, you can easily add character animations to that character. Let’s say you want to add a character to your game that’s supposed to be a dog.

Instead of manually adding every animation to that character, you can program in animations directly to your character. Make sure you save your characters as .fbx and .swf files because then it’ll be easy to import into the engine.

This can be a very time-consuming process.

Lesson 3: Modifying an Original Asset

Another option is to modify an existing asset you already have and use it in your game. Again, this requires modifying the asset in Photoshop or a similar program, but it will save you a lot of time and effort.

When working on your own, it’s really easy to create a small set of sketches to use when the project comes to life. These can be very small assets that don’t really have any importance to the project.

For example, maybe you have one image of a character you are working on. That could be a good start.

Now, one asset that has a ton of value is a 2D character model. It has a ton of detailed assets for clothing, hair, and various other features that help to define a character.

I would definitely recommend modifying a 2D character model for your project. This way, you won’t have to create a new character model that you will eventually have to work with for every project.

Let’s say you’ve created a very basic character model for your character. If you use Photoshop or another 2D program, you can modify it.

Let’s say you need a different shirt. You can add a new shirt.

Let’s say you want a different pair of shoes.

Let’s say you want to add a hat.

The possibilities are endless.

However, there is one key point to this technique. Make sure you add the changes to your previous asset and not a new one. If you modify your 2D asset, it’s good to add it to your previous character model.

This way, you can reuse the same character model for several different projects. This will save you lots of time and money if you do not want to build an entirely new character for each project.

Lesson 4: Adding a Mask

Most character assets come with their own masks so it’s a good idea to add them to the character model.

For example, you can add a mask for every movement you want your character to do in the game.

For example, you can have the character move around on its own. Instead of making the character move, you can have it move along with the sprite that animates it. For example, you could have a character walk around on its own.

This will save you lots of time and it’s a great way to change the appearance of the character. You can add a cool glow to the character’s eyes, add more bling around the character, or add a stand-out design that you want to be highlighted in the game.

control, video game, play station

In conclusion...

It’s possible to do something for every asset in your game. If you are looking to build a game for iOS or Android, it’s definitely worth your time to get familiar with Adobe Illustrator and Photoshop, as well as the Unity game engine.

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